From an emotive point of view we can define Gambling as an
unstable compound based on Escape, Competition and Betting.
In our experience, these ingredients can appear both separately and
in combination in different proportions, but they remain the fundamental
elements of every type of game.
Escape is that phenomenon
which involves a pause from the real and the rational, in this way allowing
evaluations to be made on a conventional level, that of the rules
of the game. This abstraction is in itself a source of relaxation,
but its emotive depth and the addiction it induces may lead to the brink
of the pathological. Whenever the vice of gambling is mentioned,
people always think of the game of chance alone. The desire to hurry
to dismiss it on an easier level, the immediately practical level, thus
prevents gambling being condemned to a wider and more rigid extent.
People tend in fact to forget about video games, role games and even
card games which do not involve betting, games that for some people
in some periods can become so important that they might even lead to
alienation. Nothing serious: things almost always put themselves right
in the end. In any case, the investigation that encourages many to condemn
is put forward by us for the sole purpose of understanding. When these
facile sentences are passed, we as Knights find ourselves among the
public and perhaps among the defendants, but never among the judges
and the executioners.
Competition is the ritual and bloodless transposition of
the activity of war, as well as the fight for supremacy between the
members of a group. It is therefore a simulation of war, of alliance,
of heroism and of other moves and situations that would lead to extreme
consequences if they took place in reality and which are therefore better
limited or avoided.
Betting is the ritualisation of the Risk. Throughout history,
Man has always and everywhere dreamt up the oddest ways to risk his
neck. As a proof of courage in Indonesia, men used to jump into space
with only one foot attached to a liana. No sooner had it been demonstrated
they were savages than the whole world imitated them. Fear is so important
in the psychological economy of our fellow human beings that it is always
worth banking on. Think of the cinema and the Fun Fair for example,
where most of the attractions are based on Man's desire (or need?) to
face Fear. And Fear is the certain reward of Risk. Uncertain rewards
may follow, but to gain them you have to be one of the winners.
Nick the Greek, the legendary chemin de fer player,
used to say that after playing and winning, the next best thing was
playing and losing. De Cubertin, who possessed neither the gambling
vice nor a similar eloquence, said almost the same thing in his famous
motto the important thing is to take part. The expression
has remained in use even among gamblers, though the first is much more
appropriate for them. Neither expression is banal, containing as it
does the knowledge that gaming, either the Olympic or the table variety,
is a reward in itself. Winning is good; playing is life.
We Guardians are in favour of all gaming activities, though
the focus of our interest is the Game of Chance. This has been the subject
of constant crusades, particularly in Italy, and it is not yet forbidden
to discuss it for the sole reason that anyone who does so ultimately
talks ill of it. It is worth noting that in literature, in films, on
television, in any situation where a gambler is portrayed, he is always,
whatever happens, described as a desperate character (Casablanca);
a braggart (Indecent Proposal, Rat race); a trickster
(The Sting); a worm (the Italian film Regalo di Natale);
a depraved person (The Gambler by F. Dostojevskij); an idiot
(various films by C. Vanzina); or a criminal (many examples). He always
appears in the guise, whether dark or sad, of the outsider, the loser,
the ambiguous and negative character whose destiny has been cast. In
this monotonous chorus, only Ian Fleming has been able to show gambling
as it really is, with its unpleasant situations and characters and with
the innate pleasure familiar to those who know and love it. The book
Moonraker, which inspired the film of the same name, with its
description of the Blades club and the sensations flooding through Bond's
mind and body as he hears the sounds of the gaming room, is a unique
example in literature. Cinema has managed to respect this style: the
first scene where James Bond appears on the big screen is filmed in
a gambling house, with our man lighting a cigarette and holding a fortunate
bank of chemin de fer against the latest beauty (Doctor No,
or 007 Licence to Kill). Still today the gesture with which he
pulls out and deals the cards is a moving example of class and composure.
Since he failed to receive the Academy Awards Oscar, let our
small and persecuted tribe of satisfied gamblers assign him one in our
hearts.
Gambling is the training ground of great human qualities,
a place to show the best of oneself, a fascinating display in which
we are sometimes spectators and other times actors. It is the triumph
of the individual and individualism, an area of free decisions in which
to enjoy the subtle pleasure of having immediate contact with the consequences
of our actions. Whatever the technique, the intervention of fate is
almost a taste of divine power and as such, if favourable, it excites
us more than any other success. We have to know how to savour these
strong sensations in the right place, time and company, dominating them
with the most effective antidote: common sense. Doing without them is
not a sign of wisdom - indeed the just and the wise do not consider
themselves to be beyond passion for this reason. |